Two’s company, Three’s a crowd warm-up for Grade 4

Two’s company, Three’s a crowd warm-up for Grade 4

Sioned Seeley-Cavers

TWO’S COMPANY, THREE’S A CROWD

In basketball players are need to be able to dodge defensemen, navigate around moving players, and judge where to pass the ball. In previous lessons students practiced dribbling and shooting hoops. Today’s lesson in basketball, students will learn offensive and defensive skills and as well as movement across the court. This warm-up activity will allow students to practice fast paced interval movement, spatial awareness, and maintaining attention.  Student’s also work on assessment skills, critical thinking, and strategy.

Grade: 4

Topic: Basketball

Lesson 4 of 8

Lesson focus: Movement concepts and strategies (spatial awareness, effort awareness, and relationship to others and objects).

Equipment:  N/A

Learning outcomes: 

1.    Students will be able to react quickly when linking arms with a pair, or being tagged by a cat.

2.    Students will be able to dodge and avert being tagged by running around and linking with another pair of students.

3.    Students will work as a group to confuse the cat by willingly take turns to be the mouse

Introductory activity/ warm up

(10 minutes)

Students stand in pairs, linking arms, scattered around the defined area.

Two players are designated as the cat and mouse.

The cat runs after the mouse who, to avoid being caught, places themselves to one side of a pair and links arms.

Player on the opposite side becomes the mouse and runs away, until they find link to another pair, passing on their role to another player, and so on.

If the cat tags a mouse before the mouse can link arms, then the mouse becomes the cat and must do the chasing.

Everyone else in the game should be moving while the cat and mouse are running around.

Organization

Teaching Points

Specify boundary: the whole gym within the blue lines

Tagging should be gently with open hand

All students should be moving – walking while linked.

Make sure students know not to run into each other or tackle each other when trying to pair up or run away.

Everyone should participate. If a student is the cat and having trouble tagging, stop game and change the action

Emphasize that students shouldn’t avoid linking arms with their fellow mice. If a mouse needs help – link!

Ask for clarification from 2 students

Safety Concerns and Considerations:

  • This game is very lively and motivating as long as the teacher reminds players that everybody should be able to participate actively. The mouse may be selfish and want to stay mouse and run for as long as possible, forgetting that the other players are waiting.
  • Students should be mindful of running into other students while they are being chased and doing the chasing. Clear up expectations of proper tagging and trading off so there are no injuries.
  • It is important to remind children about the importance of the group, so that they do not always stop beside the same pairs. Observation by the students is important to make sure that everyone has an equal chance of participating.
  • If you have a small group, make the area small enough so that the cat has an opportunity to get the mouse.

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